The .aseprite file is the original editable project. Open it in Aseprite to tweak pixels, rename tags, adjust timing, and export your own sheets or GIFs.
What is the Aseprite file (pillar.aseprite)?
It is the native Aseprite project shipped with this asset. Layers, palettes, animation tags (Idle), and frame timing are preserved so you can customize the art without starting from scratch.
Opening and editing
Install Aseprite (aseprite.org), then open the file with File → Open. Edit frames on the timeline, add layers, or change export tags—changes stay in this project until you export again.
Animation tags
Preview GIFs on this page correspond to tags inside the file (Idle). Renaming or adding tags in Aseprite lets you organize how you export animations.
Relationship to the sheet PNG & JSON
The sheet PNG and JSON in this package were exported from this source. If you change the artwork or tag names, re-export a sprite sheet (File → Export Sprite Sheet) to regenerate matching PNG/JSON for your game.
The ZIP download includes the same file under source/. You can also grab the Aseprite file individually from the button above.